
We also want our units to play in ways that are consistent with the fluff.įrom a fluff perspective, it seems clear how Eldar should play on the table: they are a low model-count, elite control army. Like all 40k players, craftworld enthusiasts are hoping that 9 th edition will eventually give a boost to some of our most problematic units so that more of the models in our collections can find places in our lists without those choices immediately disadvantaging us. I promise that my next post will be useful rather than self-indulgent. If you decide to read this, I hope it is because you enjoy thinking about tinkering with rules. The truth is that I am really writing this because this it’s something I think about in the shower more than I should, and maybe if I put these ideas out into the world, I can move on to spending that shower time doing something useful, like planning my next list. I doubt that these talented and proven designers need my suggestions, and it is quite certain that the rest of my readers don’t need to read them. In part, Warhammer 40k is a way of telling a story, and it is rewarding when the stories that unfold on our game tables are consistent with the broader narrative of the game. I am especially fond of the work of Robbin Cruddace and Elliot Hamer whose work on the new Harlequins content has not only made the faction more competitive, but also rewards players for running their harlequins in a manner consistent with the lore. This is obviously silly, but I can’t help myself.

I think I must be writing this post partially in the quixotic and hubristic hope that it might somehow find its way in front of one of the actual developers who writes rules for the game.
